I’m hoping to have them all contribute to one fullness stat, which would be compared to a maximum fullness stat. I can’t set up a system of time checks like the original game had, but I can make timeslots for meals like breakfast, lunch, dinner, and dessert. I’ve made some progress with my chief ripoff, but I had to go through a couple of iterations before I hit the system that I now think will work.Įssentially, the majority of the gaining wouldn’t be after every meal, it would be at the end of a day after a series of meal times. I’ve been quiet about this for a while, but I’ve been: a) distracted, and b) experimenting with Twine off and on and working out ways to make it do what I want it to. one particular game made in Twine 1.4 is Boundless, which has a surprising level of depth despite the simple engine! it’s a fun text-adventure builder, open to a number of different setups. I also encourage trying Twine version 2.0 doesn’t have a ton of guidance right now (it must be relatively new) but the base language (Harlowe) is pretty easy to pick up. I’m hoping to elaborate on these areas and have a bit more depth than just “eat food - end day - gain weight.” the happiness is in place with a game over counter present at all times, but it doesn’t seem as if managing happiness will be that hard unless I make the numbers more unforgiving. right now, it’s very basic I just put in the base mechanics of happiness, fullness, a time counter, and weight (duh.) It’ll most likely be text only (I’m not so’s good at the draws, ya know the deal.) but I’m hoping to make a similar game on the lines of “feed a guest, make happy, make fat,” possibly with the addition of a timer or other challenge. Knowing that some people here talked about Chief and enjoyed it too, I’m hoping to make at least a psuedo-clone of it myself! To anyone who’s interested, I’ve begun working with Twine (a text-based story game creator) in an attempt to make my own little quickie WG-text adventure, and I’ve also begun on a rudimentary clone of this game:, which I enjoy but wish was a bit more intuitive.
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February 2023
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